First Mate’s Log, Fourth Entry
Now that we’re back in port, I’ve finally ran out of excuses to avoid this thing. So, where were we…
Once the Kraken let us from its realm, I advocated we get rid of the infernal beast we were burdened with immediately. Luckily the others saw reason and agreed.
The way to the Witch Isle was long, but with few events of note.
We picked up a castaway, a native from sunken HMS Royal Blade. We also had a tangle with some sea monster, but peculiarly I cannot remember the details. There was fighting, was there not? It had something to do with Pinkerton, our new gunner. I’ll have to check his log for the details…
Well, we arrived to the Witch Isle in high spirits. The locals were an interesting bunch of Mantis Folk, who had sworn off human flesh. (No mention of Devil flesh.) We also met with a group of British explorers, who had an unearthly fixation on their Moving Picture Device (it probably got their souls and the poor devils want them back).
Both groups, however, were in agreement that the Witch’s hut could be reached either by taking the long and safe route through the Cannibal Village or the short cut through Forest of Eternal Dooms (or something like it, once you’ve been in a couple of them, they all look and feel the same).
No surprise that the forest had been infected by the Void.
We arrived to a clearing with a void infected machine. The Captain had to sacrifice his colours and I was almost devoured by the unending void, but we wrecked the thing and forced the malign entity to withdraw.
We maybe even wounded it, but the thing is far from dead. It will keep causing trouble, until someone deals with it.
Now, at the hut we were greeted by the Witch’s apprentice Wind. She was pleasant enough host, though she acted as she had a dreadful secret to hide from us. Shame, we might have been able to help, but it’s not my place to pry.
She explained that the eldritch abomination McCreed calls a puppy is, in fact, a soul vessel that contains the souls of twelve native shamans.
Apparently the Red Admiral put them into a dog, so they’d be more easily controlled.
We agreed to aid in a ritual to free the spirits and McCreed courteously volunteered as a new host. The Ritual was successful and I wished we could now leave the dog, but McCreed cannot apparently see a job done and insisted we keep the thing.
As we prepared to head back, Wind asked if we’d take her too. The Admiral had apparently stolen something from the Witch and she wanted our help to retrieve it.
We agreed, as we will most likely run into the Red Fleet in the near future. Besides, I have my own business with them too.
Then it was time to set our sails towards London. (I know, I know, our ship has no sails. It’s a figure of speech!) On our way back we checked Lord Hawke’s Manor. Unfortunately somebody had been there first. We looted the bell.
And just when I decided that nothing was going to go wrong, we were ambushed by the Red Fleet.